AI Insights · Timothy · April 2021
Q1 2021 iOS Puzzle/Riddle Games Performance in Europe
A look at the top 5 puzzle and riddle games on iOS in Europe for the first quarter of 2021, revealing trends in downloads and user engagement. Insights provided by Sensor Tower data.
As the first quarter of 2021 has come to a close, we at Sensor Tower have taken a detailed look at the performance of the top puzzle and riddle games on the iOS platform in Europe. Here, we present a snapshot of their performance in terms of downloads and weekly active users.
DOP 2: Delete One Part by SayGames LTD saw a peak in downloads at the start of the quarter with 470K, which then gradually tapered off to 228K by the end of March. As for weekly active users, the game started off strong with 617K and saw a rise to 488K active users in the last week of March, after a mid-quarter dip.
Brain Test: Tricky Puzzles from UNICO STUDIO showed a decline in downloads from 183K to 84K over the quarter. Revenue followed a similar pattern, starting at $3.95K and dipping to $1.68K by the end of March. The title maintained a steady base of active users, with a slight increase from 390K to 400K in the final weeks.
Brain Out -Tricky riddle games, published by EYEWIND LIMITED, experienced a downward trend in downloads, starting the quarter with 175K and ending with 77K. Revenue saw fluctuations but ended the quarter on a high note, rising from $994 to $1.25K. Weekly active users showed a decrease from 472K to 296K.
Girl Genius! by Lion Studios, which was released late in January 2021, had an impressive start with downloads spiking at 201K in mid-February but then saw a decrease to 38K by the end of March. Revenue showed growth in the first few weeks, peaking at $923 before settling at $639. Active users reflected this pattern, peaking at 272K in mid-February and then falling to 71K.
Comics Bob, another offering from SayGames LTD, had an interesting quarter. The game saw a significant jump in downloads from virtually none at the beginning of March to 408K in the middle of the month, then declining to 120K. Since the game's revenue has remained at $0, the focus is on the notable increase in weekly active users, from 197K in its debut week to a peak of 536K, before closing the quarter at 247K.
For more insights and detailed analytics on mobile app performance, Sensor Tower provides comprehensive data that can help publishers and marketers make informed decisions.